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Client–server model

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  1. Client–server model
Client–server model
Distributed application structure in computing

The client–server model is a form of messaging pattern in a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients.1 Often clients and servers communicate over a computer network on separate hardware, but both client and server may be on the same device. A server host runs one or more server programs, which share their resources with clients. A client usually does not share its computing resources, but it requests content or service from a server and may share its own content as part of the request. Clients, therefore, initiate communication sessions with servers, which await incoming requests. Examples of computer applications that use the client–server model are email, network printing, and the World Wide Web.

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Last edited
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General
  • Recent changes
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This article
Reading time
11 min
Topic
Computer Science
Quality
C-class
Views
2k in 14 days
Last edited
4 Nov 2026
Print/export
  • Printable version
In other projects
  • Wikidata item
Last edited
4 Nov 2026