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SuperCollider

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This article
Reading time
6 min
Topic
Computer Science
Quality
C-class
Released
2002
Views
457 in 14 days
Last edited
24 Nov 2025
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From Wikipedia, the free encyclopedia
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  1. SuperCollider
SuperCollider
Audio programming language
First appeared1996 (1996)
Stable release3.14.1 / 23 November 2025 (2025-11-23)1
Implementation languageC++
OSFreeBSD,2 Linux, macOS, Windows
LicenseGPL-3.0-or-later3
Websitesupercollider.github.io

Preview warning: Page using Template:Infobox programming language with unknown parameter "author"

This article is about the programming language. For other uses, see Supercollider.

Preview warning: Page using Template:Infobox programming language with unknown parameter "repo"

SuperCollider is an environment and audio programming language released originally in 1996 by James McCartney for real-time audio synthesis and algorithmic composition.45

Since then it has been evolving into a system used and further developed by both scientists and artists working with sound. It is a dynamic programming language providing a framework for acoustic research, algorithmic music, interactive programming, and live coding.

Originally released under the terms of the GPL-2.0-or-later in 2002, and from version 3.4 under GPL-3.0-or-later, SuperCollider is free and open-source software.

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General
  • Recent changes
  • Related articles
  • Random discovery
This article
Reading time
6 min
Topic
Computer Science
Quality
C-class
Released
2002
Views
457 in 14 days
Last edited
24 Nov 2025
Print/export
  • Printable version
In other projects
  • Wikidata item
Last edited
24 Nov 2025